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Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
20
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Posted - 2012.03.13 12:01:00 -
[1] - Quote
Supercapital graveyard is the place where all Titans would be happy. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
22
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Posted - 2012.03.13 12:54:00 -
[2] - Quote
Mike712 wrote:Courthouse wrote:Mike712 wrote:So goons fly blobs of 2 LSE perma MWDing drakes(read massive sig, in fact as big as a carrier) against titans for 2 months to make them look OP, then titans get nerfed.
Good job goons/mittens now you should have the upper hand against a foe who you greatly outnumber.... Counterpoint: You're from battleclinic and thus have zero idea what you're talking about when it comes to PVP in EVE Online. lol, you couldn't be more wrong, all of the battleclinic mods are PvPers.
He wasn't saying that you are not PvPer.
He was saying that you have no idea what you are talking about when it comes to PvP, so his point is still valid.
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
22
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Posted - 2012.03.13 13:08:00 -
[3] - Quote
conqueror2006 wrote: CAN CCP EXPLAIN TO PLAYERS WHY
HAD PEOPLE SPENT TOO MUTCH TIME
- skiling ... - spending bilions in skills - spending years of training - if one IBIS CAN KILL and ONE TITAN NO
AND KNOW IS f................ the playerS with all this wish to some guys.
IS BETTER SOME GUYS START AND LEARN HOW TO PLAY A GAME, IF NOT THERE IS OTHER KIND OF GAMES TO THAT PERSONS.
Just imagine how much time and money those industrialists with 10 accounts and 5 T2 BPOs have spent, and how many skills they had to train.
I reckon they should obliterate entire fleets by just showing up on grid in Viators.
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
22
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Posted - 2012.03.13 13:26:00 -
[4] - Quote
Ruby Lionheart wrote:Andski wrote:So which one of those is the titan? Oh yeah, the one that kills rock, paper and scissors Not if the rock is dreads or sc's ;) 70 bil ship, > 100mil isk ship, but if you had brouth like 50 dreads you whuld have killed some titans and stil got out on top whould you not?
Drop 50 dreads on 25 titans.
Tell us how it went. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
25
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Posted - 2012.03.13 13:44:00 -
[5] - Quote
Jita Bloodtear wrote:What is the intended role for titans?
Fleet boosters? Logistical fleet bridging? Anti-capital weapons? Anti-structure weapons? Anti-subcap blapers?
Please clarify what role the titan is meant to serve, and why it's broken.
You should start by reading old Titan description (before any were built), then search for threads around the time ASCN built first one, then look at CCP's reaction when there were something like 50 titans in game. Maybe you'll get an idea.
If you couldn't figure out by now that Titan will in the future (most likely) lose all offensive capacity except the doomsday, and that it will act as a mobile fleet support platform, then please bot for a titan.
There is no other possible role for Titans that won't break the game.
I wish they've removed titan turret hardpoints altogether.
Death to all supercapitals. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
25
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Posted - 2012.03.13 13:45:00 -
[6] - Quote
Dan Massell wrote:Emily Heapy wrote:Dank Man wrote:Wow, ccp you must love goons and blobs. because this nerf make the bigger subcap blob win all fights, congrats mittens and goons, you cried enough on the forums and welped enough fleets into capital weapons that you got what you wanted, a capital weapon shield! gg. Now wipe those tears Mister. Every cloud and all that, at least now you will learn that PvP is more than just Log on titan > Slam head against keyboard and pwn everything. You may even learn some kills now!!!! Regards Emily p.s. I will buy your titan, 30b isk ready i know. because you know lots about PVP because zergling 1600 man fleet across entire region is real PVP. the ONLY thing smaller alliances have against nonsense like this kind of a blob was until now to grow some balls and deploy trillions of ISK on the battlefield and try to even the odds. But that's not real PVP. I know. CCP Grayscale man... stop embarrassing yourself here saying we don't have time to really deal with this the way it should be. we have no resources for that so we going to deploy the most significant change that will most likely help remove number of alliances from the map without any serious thinking. we will finish this later when goons online is completed. Until then all of you who spent 120bil buying and fitting a tit go and spend 30bil more so you can get your lock time to around 45 sec. Its just disrespectful.
Why are you embarrassed to post with your titan pilot char?  |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
25
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Posted - 2012.03.13 14:13:00 -
[7] - Quote
Pallidum Treponema wrote: While supercaps do need a balancing pass, specifically regarding proper counters to supercaps, I have to say this: Locking a pod takes me 28 seconds. If you still have a pod on the field after 28 seconds, you are probably not even moving, so you have zero transversal. Zero transversal means that any turret ship will kill you. Stop failing at EVE.
When ships, bubbled to hell, explode - all pilot pods magically appear 250km away, and not inside bubbles.
Furthermore, if pods remain on grid after 28 seconds, that is because they "fail at EVE", not because they are bubbled to hell and are trying to get out of bubbles.
You are the smart one. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
30
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Posted - 2012.03.13 17:24:00 -
[8] - Quote
Carmen de Mairena wrote:The Mittani wrote:Titan pilots make up .2% of the player population, if we assume 350k players and ~730 titans according to Diagoras' tweets. According to the last CSM results you were elected CSM Chairman thanks to the votes of 5,365 people, which is 1.53% of the EVE population. Such an overwhelming majority should indeed allow you to mold the game into whatever you want.
Hahaha, there are still people who think that The Mittani has any power over CCP and their game.
Sweet.
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
30
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Posted - 2012.03.13 17:35:00 -
[9] - Quote
Organa wrote:Does ccp not seem to realize that there are only currently 2 ways to counter a vastly numerically Superior force? 1 bombers which die in droves but have some chance but generally arnt that effective in killing 1000 dudes with 200. and the titan blob.
Tell me, how would you kill 25 titans?
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
32
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Posted - 2012.03.13 17:43:00 -
[10] - Quote
Gina Aivoras wrote:Sentinel Eeex wrote:Organa wrote:Does ccp not seem to realize that there are only currently 2 ways to counter a vastly numerically Superior force? 1 bombers which die in droves but have some chance but generally arnt that effective in killing 1000 dudes with 200. and the titan blob.
Tell me, how would you kill 25 titans? use 50 titans
So, you could say that one would need to use vastly numerically Superior force to achieve that, right?
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
34
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Posted - 2012.03.13 18:03:00 -
[11] - Quote
Killerhound wrote:Sentinel Eeex wrote: Tell me, how would you kill 25 titans?
I would like at this point again to deliver some mathematical basis for any discussion. With current DPS and fast projection of force you can easily imagine around 100-150 dreads deploy to gank your 25 Titans. 150 Dreads cost around 400 Mio each or 60b in total due to insurance, easy production, low-sec construction etc etc ... 25 Titans cost around well 1250 B isk taking the current price of 50b at which some believe they will stop and a large amount of chars bound to the ships, extensive complicated production etc etc ... Even if in a hypothetical fight 150 dreads all 25 DD where pointed at different targets, you would simply lose around 10b of isk with the shots from the dd's which is actually not such a big deal. What matters in such a scenario is the fact that with your dreads you only need to take down 2 Titans and you are on the plus side of the equation. Every Titan blowing is additonally a moral factor, bringing more people to the fight. By changing XL Turrets it becomes hard to hit even a dread, thats not such a big deal since they are in siege. But on the other side hitting a Titan becomes much easier since there is no more Malus from Siege module. The scan resolution change adds additional help for the dread in that scenario. While the titans will need around 106 Seconds to lock up the dreads, they on the other side can already fire from 30 secs on. Thats about 70 Secs fire without defence on the titan side.
Assuming an average dread skill training takes a year, and titan skill training takes 2 years (**** knows what real numbers are, I don't really care), one needs to drop 150 years of skill training to potentially kill 50 years of skill training.
Why is ****** ISK worth more than peoples' skill training time?
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
35
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Posted - 2012.03.13 18:29:00 -
[12] - Quote
Organa wrote:What you are seeing is that older players do like there investments made usless and newer players want to get around older players happens in every game.
No, problem is that 150 years of skill training time is required to eventually kill 4 years of skill training time.
But hey, ISK-wise they could be ahead, so it must be ok.
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
35
|
Posted - 2012.03.13 18:46:00 -
[13] - Quote
FawKa wrote:Can I have a graph showing how many subs you've lost today CCP? You like graphs so much these days :)
Since number is 0, graph would be pretty boring v0v |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
36
|
Posted - 2012.03.13 18:58:00 -
[14] - Quote
malet wrote:CCP YOU SHORT SIGHTED F***KWITTS
Its no wonder with mittani on the CSM, Lets make the F****G game name Goons Online
Way to go to shaft the old players yet again. First you screw super carriers, now ttians yet again.
Poke you poxy game where the sun doesnt shine,. you dont give a flying f**k about your old player base anyomre.
Ok look, you've edited your ****** post.
Let's make sure it doesn't get lost.
I mean, old players are so much more important than new players. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
36
|
Posted - 2012.03.13 18:59:00 -
[15] - Quote
Mage Khour wrote:Sadly but true. But i dont see myself fit into EVE ONLINE anymore, CCP keeps nurfing, nurfing and nurfing.
4 accounts now canceled...
CCP wins, gl with destroying the game !
Perpetuum here i come
Could you tell me your character names, so that I can add them to address book?
I have this strange fetish, you know... |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
49
|
Posted - 2012.03.13 20:21:00 -
[16] - Quote
Lelob wrote:CynoNet Two wrote:Lelob wrote: Titans being purely anti-cap weapons seems somewhat useless outside of ganks, given the incredible rarity of capital fights in EVE right now. Especially when the side fielding caps and titans has traditionally been facing a blob of subcaps and not caps. At its core it not only shows CCP's ignorance of the metagame right now, but also of the fact that no serious attempts have been made to actively kill titans outside of ganks. Saying titans are imbalanced and need a nerf simply does not make sense, given the context in which the argument is being made.
Attempts to kill titans are made everyday. They usually conclude in a fashion similar to this, or this. I find it astonishing that you none of you realise that behaviour like this is what got your toys nerfed. Throwing a bunch of subcaps at titans and expecting to win is not even close to being a serious attempt. Fielding a fleet of 200 dreads with carrier and super support would be a serious attempt, and is well within the capabilities of the CFC. I understand well enough why CCP thinks titans must be nerfed, but it is not because of any game-breaking aspects of the titan itself, but of the unwillingness of both actors to engage in a potentially costly capital fight when the results remain uncertain. As I said before, nobody will really know for certain if titans truly are imbalanced until a serious, concerted effort has been made to kill them.
Hahahaha.
So, what you are saying is that one side has to throw 200 years of skill training onto 50 years of skill training in order to be competitive?
You also realize that if anyone would organize anything like 200 dreads, other side would never show up?
******** theory crafting.
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
49
|
Posted - 2012.03.13 20:22:00 -
[17] - Quote
BioZvin wrote:Weaselior wrote:its hilarious raiden. got ordered to ***** on neutral alts in this thread because we were having too much fun laughing at their pain I am no neutral alt, and I still think this is the most dirrect help CCP have given any one alliance in a conflict in eve's history. Not one but 2 nurfs to help you against titans and supercarrier in this war. If you are going to fix something CCP. Then fix it make it great and awesome in its own right, not a shell of a ship.
So, what you are saying is - there is nothing wrong with Titans?
Right?
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
50
|
Posted - 2012.03.13 20:31:00 -
[18] - Quote
Dez Affinity wrote:Crakachunky wrote:okay so now fleet fights will work like this:
600 dudes meet 600 dudes, one side starts loosing and brings in carriers for reps, other side deploys dreads and carriers, other side now brings in supers to kill the caps, other side brings in supers and titans, everyone dies untill theres 1 dude in a rifter left
how fights work currently:
600 dudes meets 600 dues, one side brings in titans and wins
after this change escalation mechanics will actually work (titans are meant to be giant support ships and a last card play) What game do you play? No one would every deploy dreads when theres 600 enemy support on the field and they certainly would not do it to kill triage carriers. Triage carriers get alpha'd in that fight. Whoever brings them is basically suiciding carriers (which is fine but it's not an effective use of a carrier). Also in all my time playing EVE I've never seen a 'fair fight'. 600 vs 600 is mythical, someone will have 800 the other 400. If even numbers do occur, one of them will stand down because "it's just not worth it, we might lose". EVE has always been about making the other guy commit thinking he will win. I dunno, maybe I'm wrong, maybe Colonel O'Neill of STARGATE SG-1 knows more about PvP than me.
Judging by the nonsense you are spewing, it would appear that he actually does know more about PvP than you.
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
52
|
Posted - 2012.03.13 21:06:00 -
[19] - Quote
Dez Affinity wrote:Sentinel Eeex wrote:
Judging by the nonsense you are spewing, it would appear that he actually does know more about PvP than you.
Go ahead and refute what I said. No one is dropping dreads in a support fight to kill triage carriers outside of low sec (where the numbers total in the fight are around the hundred mark)
You are right.
We only did it last time 2 (or 3) days ago.
Why are you so dumb?
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
56
|
Posted - 2012.03.14 06:13:00 -
[20] - Quote
Grath Telkin wrote:Anela Cistine wrote: There is nothing stopping alliances like PL and Raiden. from simply recruiting the low-skill backbone of a subcap fleet tomorrow. EXACTLY, thank you, numbers are all that matter now. Numbers Online, the internet spaceship game.
"Guys, guys, they are blobbers who care about numbers only"
"Yeah, you can easily kill few titans, by dropping 150 dreads on 25 titans. Well, drop 300 dreads if there are 20 supercarriers with titans."
"******* blobbers, only numbers matter to them."
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
57
|
Posted - 2012.03.14 15:20:00 -
[21] - Quote
John Maynard Keynes wrote:Vile rat wrote:Reilly Duvolle wrote:CCP Greyscale wrote: Dreads are mainly antistructure, with a bit of anti-cap. Carriers still do pretty decent damage against subcaps AFAIK. Supers can switch between anti-cap and anti-subcap depending on their choice of fighter drone. Titans are pure anti-cap.
Up until now Greyscale, Titans were never "pure anti-cap". Indeed, pre-dominion their primary function was to mass murder subcap fleets with their AOE Doomsdays. In Dominion you replaced the AOE with a directed weapon, capable of hitting any ship, and in addition you enhanced the regular XL weapon bonuses "so that the turret locators actually might get used [to]enable a Titan to make its presence felt on the battalefield" " to quote your own devblog. Now however, they are suddenly "pure anti-cap" as if they were never intended for anything else. Realtalk: Every single titan nerf has been to reduce their effectiveness towards subcaps. Titans on paper are actually not designed to hit subcaps for ****, it's only when you get a bunch that it's nearly impossible to maintain transversal from them all. **** they have dread guns on them and their drones were taken away, what about these things suggest they were designed as anti subcap platforms? I just don't understand this reasoning. Sure you've been taking advantage of their inability to balance these things vs subcaps properly but being an anti blob weapon clearly wasn't their intent by design and now we have them on record confirming this is the case. Dear very important space ship personality, the main purpose of AE DD was obviously to kill subcaps in large numbers. The main purpose of focused DD was clearly to be able to kill every ship with one shot (including subcaps). So as you can see the idea that supercaps should be a pure anti-capital weapon is rather new. However, I do like that this was changed and do think that supercaps still need balancing. Making them useless is not the solution though.
Holy crap, you are dumb.
CCP originally though few of these ships would ever get built. It had no ******* ROLE, it was a **** in space, as already said by Hilmar years ago.
They were able to kill everything on grid. Without ever being on a grid. Are you completely ******** and think that was a part of CCP's grand long-term plan for titans?
I can only laugh at all the idiots training/botting for titans thinking titans would not get nerfed into oblivion at some point.
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
57
|
Posted - 2012.03.14 15:33:00 -
[22] - Quote
Tobruk wrote:Vile rat wrote:Tobruk wrote:
Tell me about Being Objective CCP Grayscale you tool.
I can wait for your next announcement showing us all the brilliantly thought out counter to 800 maelstroms.
A calculator. So you can count the numbers of our enemies and realize this is a red herring since they bring as many on the field as we do. maybe you should grab one and calculate how many dreads it takes to kill our titans and how long that would take given your current tech income. but no you should just ignore the best and most viable counter to titans then expect CCP Sound-wave, and CCP Screegs to slobber your rod.
Hey, let me drop 300 years of skill training on your 50 years of skill training, hoping that we might kill 4 years of skill training because you blapped all the dictors.
I don't see any flaws there.
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
57
|
Posted - 2012.03.14 15:38:00 -
[23] - Quote
Tobruk wrote:Vile rat wrote:Tobruk wrote:
maybe you should grab one and calculate how many dreads it takes to kill our titans and how long that would take given your current tech income.
Are you really going to make me detail the many holes in this plan? Is this something you're seriously suggesting or are you just trolling me? No way, you gotta just be trolling me. im not trolling Vile rat. you made a choice to invest your income and time in a specific fleet doctrine, one that vee invented to counter armor hacs and abandons. It was the wrong choice. Had you been able to field 300 or more dreads there is no FC in his right mind who would have opposed you with titans. Those same dreads can work unsieged like titans and do the same volly damage at the same range as maelstroms. but this discussion is an academic one as CCP is playing favorites, your CEO has said as much.
Haha, you are actually really stupid, you are not trolling.
"Dear Titans, please stay on grid while we assemble and login our 300 dreads fleet".
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
57
|
Posted - 2012.03.14 15:48:00 -
[24] - Quote
Acwron wrote:GeneralDisturbed wrote:The amount of neutral PL/Raiden alts in this thread, desperately clinging to the entitled notion that they should be allowed to fly around in unkillable ships because they paid a little more isk, is amazing. When every other ship in the game can be killed by subcaps, but you drop titans and suddenly subcaps are meaningless. If 1600 people show up to take someone's space, and they can only field 200 guys, then THEY DO NOT DESERVE THAT SPACE. This is how the world works. You should not magically be allowed to pick space and control it because you can stick 50 guys into a super ship, and stand it up to 1600 people. OMG, really? You are really, really disturbed son. So we paid a little more iskie...just a little. A LITTLE ? You come with 1600 maels and wanna kill 50 titans? Man, I'd like to have what this guy smoked, seems to be good shite.
Yeah, that'd be approximately 1000 years of skill training wanting to kill your 100 years of skill training.
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
57
|
Posted - 2012.03.14 16:15:00 -
[25] - Quote
Acwron wrote:Sentinel Eeex wrote:Acwron wrote:GeneralDisturbed wrote:The amount of neutral PL/Raiden alts in this thread, desperately clinging to the entitled notion that they should be allowed to fly around in unkillable ships because they paid a little more isk, is amazing. When every other ship in the game can be killed by subcaps, but you drop titans and suddenly subcaps are meaningless. If 1600 people show up to take someone's space, and they can only field 200 guys, then THEY DO NOT DESERVE THAT SPACE. This is how the world works. You should not magically be allowed to pick space and control it because you can stick 50 guys into a super ship, and stand it up to 1600 people. OMG, really? You are really, really disturbed son. So we paid a little more iskie...just a little. A LITTLE ? You come with 1600 maels and wanna kill 50 titans? Man, I'd like to have what this guy smoked, seems to be good shite. Yeah, that'd be approximately 1000 years of skill training wanting to kill your 100 years of skill training. Funny way to see it. Well, not funny. Plain stupid. Nothing new. Go back scamming in Jita. Ah, forgot about it, you run a bot for that.
ISK numbers are, of course, more important than any other numbers.
Tell me, if logic is that 10bil ISK shouldn't be able to kill 100bil ISK, why is it then ok that 2.5bil SP should kill 25bil SP?
A mystery.
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
57
|
Posted - 2012.03.14 16:15:00 -
[26] - Quote
Slapnuts McGee wrote:Vile rat wrote:Slapnuts McGee wrote:Vile rat wrote:Slapnuts McGee wrote: We're telling you right now, these changes will not stop blapping and people will still cry about it. All that will happen at the moment is it will delay how long it takes titans to start shooting stuff.
This is actually somewhat true. Strong drop does adjust things back to a broken state. Then you must agree that these changes will still leave us with a broken ship, I don't see the point in making changes until CCP defines the role they want this ship to fill. Would you be happier with -75% instead of -50%? It's still only a short term fix, I think it would make everyone happy if CCP would actually figure out what they want this ship to do and make it enjoyable to fly wheather it serve a non combat or combat role. These "fixes" aren't going to do any good and have the possibility to turn these back into a nonused pos princess which gives no incentive to people to train up it.
"Cmon CCP, we only want to be able to blap frigates with Titans for a wee bit longer... pretty please?"
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
59
|
Posted - 2012.03.14 19:18:00 -
[27] - Quote
FeLiZk wrote:
Better to restart the server, would that be fair enough for you.
Risk / Reward anyone ever heard this concept, thought it was what this game was suppose to be based on.
Of course.
Problem is that you're not risking anything. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
59
|
Posted - 2012.03.14 19:34:00 -
[28] - Quote
FeLiZk wrote:Andski wrote:FeLiZk wrote:Better to restart the server, would that be fair enough for you.
Risk / Reward anyone ever heard this concept, thought it was what this game was suppose to be based on.
Yes you risk all of your titans when you drop them en masse ahahah Every time we drop them we risk -Counter drop (trap) -One bumped titan (thanks for that one CCP) -Disconnect And yes we risk all of them, it only takes one very bad day and we lose them all in one go ask RA. You might not think this, but there are times that we don't use them because the risks involved.
Hahahahahahahahaha. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
64
|
Posted - 2012.03.15 05:32:00 -
[29] - Quote
FeLiZk wrote: And they need more for titan fix that's is very clear. So i see no difference making bad fix to one or the other.
Maybe if you scream loud enough about Tech, everyone will forget what you have done with Titans.
Keep trying, maybe it will work.
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
64
|
Posted - 2012.03.15 08:18:00 -
[30] - Quote
FeLiZk wrote:Khadmos wrote:FeLiZk wrote:Shadoo, I could not agree more I am raging because of the way this is being done. You agree that titans need to be nerfed MORE? I'm pretty sure that goes against everything you've said so far. Want my ship to have a role, that's not a once in every 2 months role. Kinda stuck in a titan.
"Waaaah, waaah, titans are easy to kill, waaah waaah, goonie blobbers controlling CCP, waah waah, you don't use titans, waah waah, nerf Tech, waah waah..."
Yeah guys, I was just debating how I would like my ship to have a role. |
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
64
|
Posted - 2012.03.15 08:34:00 -
[31] - Quote
FeLiZk wrote:Kyle Myr wrote:FeLiZk wrote:Khadmos wrote:FeLiZk wrote:Shadoo, I could not agree more I am raging because of the way this is being done. You agree that titans need to be nerfed MORE? I'm pretty sure that goes against everything you've said so far. Want my ship to have a role, that's not a once in every 2 months role. Kinda stuck in a titan. I completely understand this point of view - I, too, want my ship to have a role in fleets. That's why I think Titan tracking is a problem, as it can be used to kill any fleet in the game regardless of numbers and composition, barring a larger number of Titans. As for being stuck in a space coffin, I'd suggest purchasing a holding alt. A character, minimally skilled to be able to sit in a Titan, should run you much less than the hull you're currently stuck in. Once you're out of the ship, you'll have (presumably) a character great at flying a whole range of this game's incredibly diverse and fun capital and sub capital ships. you really thing this is a good solution. make money buy another char, park titan. you really that selfish that you can't even agree on the fact that they should be allowed to dock, and if the new role comes that we could chose not to fly them if we don't like it and get our skills back.
I didn't get my skills back when they nerfed Kestrels, Armageddons, Ravens, Dominixes, Rokhs, Apocalypses, Falcons, ...
Wow, it's almost as if there is a pattern here. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
67
|
Posted - 2012.03.15 13:26:00 -
[32] - Quote
Balderic Lunacy wrote: Your right. A Titan is not the end game for everyone. But you are a fool if you think that the majority of pilots do not view it as such.
The game is ever changing and evolving, but until you show me something beyond a Titan then that is the ceiling.
I presume you are talking about that 0.3% majority, right? |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
67
|
Posted - 2012.03.15 13:42:00 -
[33] - Quote
Titan Keeper 22 wrote:CCP has never thought of what new players would think of EvE after playing for several months, play around in a battleship class ships and realize, that there is nothing more to achieve
1) manufactureres - i build from frigate sized ships to carriers and dreads and modules. i think i can finish all that in about year. 2) traders - isk isk isk..and with those isk, what do i buy? currently being used and that are most expensive ships i can think of..carrier, dreads. nah.. that's just too easy i think i'd rather rmt. 3) researchers - almost same with manufactureres and traders. 4) freedom fighters(aka pvp'ers) - ok! i've finally acuired carrier/dread now time to shoot and repair structures! oh forgot that i can rat in a carrier! 5) bounty hunters - wtf is this **** 6) miner - most exciting content in eve! hear the calming sound wave of mining modules activating! oh wait AH HELL, I JUST GOT HULKAGEDDONED! 7) planetary industralist - i've finished every content of it in less than a month! yay i think im so good at this game! 8) explorer - scan, loot nothing, get frustrated, scan, loot nothing, scan, loot nothing, scan, fu*k i just lost my tengu! screw this, i'm buying plex to buy another tengu. scan, loot, somthing decent, happy, scan, loot nothing, scan, loot somthing decent, scan, ganked. 9) loyalist - uh which alliance should i join..um..i think Gooswarm is the strongest alliance in the game. maybe i'll give it a try. flys rifters/canes/maelstroms, shoots structure for longer than the time pvp'ing, start to think where all the taxes and the moon minerals go. gets explained by mittani that all of those isk are for reimbursing combat ships. but i payed for the ship and the modules to pvp and i get insurance that covers more than half of the price of the loss! 10) fleet commander - i cant FC.. im terrible at eve 11) empire builder - there are already more than enough of them! without a miracle, it's impossible!
Look at this 1 day old newbie already finishing the game.
Awww, cute. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
68
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Posted - 2012.03.15 14:30:00 -
[34] - Quote
Andski wrote: all we need now are some sun tzu quotes, ww2 analogies and it's hi5s all around
GÇ£Even the finest Avatar plunged into salt water will eventually rust.GÇ¥ |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
68
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Posted - 2012.03.15 14:31:00 -
[35] - Quote
"What is of the greatest importance in war is extraordinary speed: One cannot afford to neglect transversal." |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
68
|
Posted - 2012.03.15 14:33:00 -
[36] - Quote
"If an enemy has tracking Titans, the problem is grave and the enemy's position strong; if he has no tracking Titans, the problem is minor and the enemy's position weak." |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
68
|
Posted - 2012.03.15 14:46:00 -
[37] - Quote
Leer0y Brown wrote:Here's a though,
Keep the lock timer the same, and triple the sig size of carriers and dreads + supers. What would that negatively impact?
Since all guns should be able to capitals, including super caps vs capitals, just blow up the sig size. Right now, MWD based drakes, and battleships have similar sizes to capitals ships...
This is the problem, and a simple solution. Everything else is very reasonable in this context. However, titans should not take 30 seconds to lock a carrier or a dread, it should be almost instant.
I just realized that Avatar was always supposed to be just an oversized Zealot.
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
69
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Posted - 2012.03.15 16:04:00 -
[38] - Quote
Marlona Sky wrote:hakkart wrote:Cyaron wars wrote:So my point is any side should have advantage on battlefield as it now (Numbers and technology). So you filed 1000 Drakes which can be countered by 200 Abaddons. Each side should be able to decide what it will bring for a fight - High SP+Expensive ships or less PS but en mass. You're oversimplifying it. 1000 drakes does not make a fleet. Fleet is all about composition. 1000 drakes would lose HARD to a 500-man fleet with an actual composition, with logis and dictors and recons. . And that's the way it ought to be. A titan blob, on the other hand, stands on its own with no need for support other than supercarriers, which are equally unkillable in large numbers. Edit before someone puts words in my mouth: The 500-man fleet is mostly drakes. How are these titans tackling you guys? No chance in hell I would get in point range of one, much less scram and web. 
Hahaha. Ok, so you never fought a bunch of titans, we get it. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
69
|
Posted - 2012.03.15 16:14:00 -
[39] - Quote
Cyaron wars wrote:you are all missing main point of current game mechanics that is broken. Every fleet based on numbers has it's counter based on SP and ISK. Bringing 100 rifters with logistics will be countered by bringing 20 vagabonds with less logistics. So let's assume Fleet A is T1 frigate, Fleet B is Hacs, Fleet C is battleships. So every fleet can be countered by fleet of less size but higher SP, u can always field something that requires less numbers but more SP/ISK and that something will be only like 1 rank higher then hostile fleet . This is how it looks like: frigs > cruisers > BCs > BS > Capitals > Supercapitals > Titans. Current mechanics is good up intil BS. there is a huuuuuge gap between BS and titan. U can say that capitals are under powered and that's why they are not used or state that titans and supers are overpowered and should be nerfed. In any case this is not solving major issue - Gap between BS and a Titan. Fill that missing point and game become much better.
I've to admit - CCP Sucks in game balance. I remember same way ppl where whining about atlas capitals, so ccp created another ship to counter them. After ppl were whining about supers, now titans. in any case tweaking 1 certain ship will never fix game. If you want to fix something to and review all ships that are affected by tracking titans. I would also say that Signature stuff is kinda bullshit, ship size doesn't change by turning MWD on. So how can missile do more damage to same ship w MWD on and less damage w MWD off?
I have 62mil SP.
If I fit 5 officer sensor boosters on my Drake, should I be able to kill a Titan pilot that has 62mil SP?
Thanks for your insight. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
69
|
Posted - 2012.03.15 16:19:00 -
[40] - Quote
Cyaron wars wrote:baltec1 wrote:Cyaron wars wrote:
So basically all u say is that every fleet doctrine can be countered. So with proper fleet composition u can **** battleships with ahacs. but if battleships will burn in different directions they will murder ahacs. This is exactly what I want to say. no imagine that on a higher tier. imagine you have fleet of dreads with enough DPS to kill and track battleships out of siege mode. u dield supers to take them out. but then dreads can go to siege and start raping supers if they have enough numbers or ask for suppercap support to counter your super fleet. that's exactly what is missing. that is what I'm trying to say.
There should be no uber ship. Titans atm are viewed from solo point of view. ppl are looking at what 1 titan does instead of looking on it from fleet doctrine perspective and counter them same way. 1 dread will never kill a full fleet of battleships but 100 dreads will. 1 battleship will never alpha hac or cruiser but in numbers they will, same goes for for hacs that will **** battleships, dreads that will **** titansand so on.
Once again stop looking at 1 particular ship. Look at all those ships that are before and after it in tier rank.
Battleship killer - that is what missing in this game. ship with enough tank to adsorb a huge damage comming from number of battleships and enough DPS to bring some of them down before he dies. Titans are the ones that fulfill that role, dreads can be significant replacement to them in this case.
The counter to a blob of titans is a bigger blob of titans. Hence the nerf. No, counter blob of titan with Sieged dreads (still needs a buff) and support fleet.
Why are you so stupid? |
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
69
|
Posted - 2012.03.15 16:25:00 -
[41] - Quote
Cyaron wars wrote:looks like you really don't understand my point or u just don't want to understand what I'm talking about. Once again I'm saying that there is a gap that should be filled. removing a role from ship and leaving that role empty is silly.
Problem is not that people won't understand what you are talking about.
You just have no idea what you are talking about.
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
69
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Posted - 2012.03.15 17:13:00 -
[42] - Quote
Max50 wrote:Just as any other nerf players will have to adapt to what CCP has for them.Drone nerf from supercarriers,now another titan nerf,tomorrow a tengu nerf because the worse side of players cant field 500+ everyday to blap them and who knows what else.
For over a year i am watching goons crying for various things in game,all of them having to do with them dying over and over.. CCP has already chose the side that will be supported.You have to be realistic about it and move on just as every other nerf(aka goon boosts).
For some players,this game has to do with planning,gaining ISK,spending them to buy new toys,buy new characters like this character created back in 2003 and is used a an "alt" from a 2008 player.Getting "better" in this game is different for all of us.
Lets just take CCP's place for a moment.They have 2 conflicting sides in this game.The one that seeks in game improvement and the other side that is heavily roleplaying and counts on it to play.I ve been in other games before EVE and if CCP doesnt take steps to sustain the roleplaying side the game will die itself.Most of you will propably say that goons should "gtfo and send ISK" before they do but here is the problem:the typical goon grunt doesnt have ISK to give.
What they do have though is real life money wich is what keeps this game ticking.So yeah,dont expect any counter to blob,the future has more and more things to favour them.So we are now in that tear circle where the worse players cry because they lose and the better players have to adapt everytime CCP is boosting.
Lets see whats next to be nerfed
There is no danger for your brain, though. It can't get nerfed any more than it is.
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
70
|
Posted - 2012.03.15 17:30:00 -
[43] - Quote
Marlona Sky wrote:Sentinel Eeex wrote:Marlona Sky wrote:hakkart wrote:Cyaron wars wrote:So my point is any side should have advantage on battlefield as it now (Numbers and technology). So you filed 1000 Drakes which can be countered by 200 Abaddons. Each side should be able to decide what it will bring for a fight - High SP+Expensive ships or less PS but en mass. You're oversimplifying it. 1000 drakes does not make a fleet. Fleet is all about composition. 1000 drakes would lose HARD to a 500-man fleet with an actual composition, with logis and dictors and recons. . And that's the way it ought to be. A titan blob, on the other hand, stands on its own with no need for support other than supercarriers, which are equally unkillable in large numbers. Edit before someone puts words in my mouth: The 500-man fleet is mostly drakes. How are these titans tackling you guys? No chance in hell I would get in point range of one, much less scram and web.  Hahaha. Ok, so you never fought a bunch of titans, we get it. No. I'm just a bit confused how titans are able to tackle you guys when you said they didn't bring any support. With all those officer sensor boosters and officer tracking computers, is there room for tackle too?
Titans scram dictors, then slowly chew through their tank.
That's how it is done. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
70
|
Posted - 2012.03.15 18:27:00 -
[44] - Quote
Darth Tickles wrote:"If we can't have godmobiles, then why don't we all just fly rifters?"
WOLOLOLOLOLOLOL
Such a terrible argument.
100+ pages of confirmation that Eve shouldn't be designed for 500 elite pvp, no-life, turbonerds who will only play if they can be invincible.
Supercaps were a game-killing dead-end, and the policy decision to reverse that game development path has been made. All you guys are doing is screaming into the void as the rest of the game moves on to a brighter future for the 99.999% of players who aren't total social rejects.
Don't exaggerate.
It's 99.97%.
|

Sentinel Eeex
Thunderwaffe Goonswarm Federation
73
|
Posted - 2012.03.16 11:23:00 -
[45] - Quote
Acwron wrote:Let me explain this in a very simple way :
Nerfing Titan and cap ships that bad, forces a high skilled player to go back to subcap ships. No reason to fly again a cap ship as long as they are nerfed big time. A high skilled player already been thru sub capital skills and prolly learned most of them. Next challenge for him is a capital ship. No challenge anymore now.
Titans are nothing without support, a single interdictor can nail him down forever. A 30 mil ship with fit included keeps a 100 bill ship in place. A few mil SP against 100+ mil SP.
A titan in the field is tank fitted, Anyone that has a titan knows that hits like shite without tracking and damage mods. Either you tank and have 20-30 mil EHP, either you go tracking/damage and have 3-4 mil EHP. I guess just a few would risk a titan to go in the field with 3-4 mil EHP, that's double a dread has. Dread = ~2,5 bil Titan = ~100 bil not including the fit.
A dread is inflicting more damage than a Titan tracking and damage fitted ! What to say about a tanked Titan I can't see where is the threat.
Goons want people to go back to T1 frigates ? Those times are past long time ago. They just need to adapt and fight instead of whining like retards. This is not 2003, it's 2012, it's absolutely normal to have high end characters/ships and fight with them.
Nerfing Titans will give goons a big advantage as they can put up 1.000 ships or more. Where's the small alliances advantage? There's none, don't bother to look. On the contrary...
You don't need to be a scientist and fill the post with numbers and equations. You just need to play the game to see how it is
You are just killing alot of people's dream. To fly the mother of all ships.
If this a simple explanation, I am horrified to think how more comprehensive explanation would look like.
Also, noone is preventing you from flying 'the mother of all ships'. Right-click, board, fly. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
73
|
Posted - 2012.03.16 11:27:00 -
[46] - Quote
Acwron wrote:Dread = ~2,5 bil Titan = ~100 bil not including the fit.
Oh, hahaha, I missed this.
Would you like to buy few Titans for ~100bil each?
No fitings, of course 
|

Sentinel Eeex
Thunderwaffe Goonswarm Federation
73
|
Posted - 2012.03.16 13:34:00 -
[47] - Quote
Annabell Prime wrote:Honestly i don't think this is the "right" way to fix it.
The titans should present a viable threat to an enemy fleet.
CCP could maybe implement some mechanics that would allow Titan to damage/destroy all ships on the grid.
Maybe even through a cyno? |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
78
|
Posted - 2012.03.17 13:02:00 -
[48] - Quote
Cyaron wars wrote:You can link many killmails and say different things, but you all will be wrong. As one guy already posted in this thread: You cannot balance 70 billion ship vs 200 million ship. With same success you can try to balance Lamborghini vs Volkswagen Golf. Any attempt that you make will fail since it will be wrong from very beginning. CCP should balance titans and supers against capitas and balance capitals against subcaps. that is the main point.
Hahaha.
Ok, so tell me - can you balance 70 billion ship vs 350 200 million ships? |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
78
|
Posted - 2012.03.17 13:15:00 -
[49] - Quote
Headerman wrote:Scatim Helicon wrote:Tell me more about how the death of an comedy titan fit with smartbombs and no tank has any relevance to the tracking abilities of massed XL guns. More tracking = less tank maybe? More tracking = easier to gank maybe? More tracking = greater risk of losing the ship to a half thought out fleet composition that, surprisingly, is cap heavy? And did you miss the rest of the titans in that battle report? They could have been there from anytime tho
What you are saying is - you have no idea what happened there, but are using it as an argument anyway?
Sweet  |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
78
|
Posted - 2012.03.21 14:11:00 -
[50] - Quote
Acwron wrote:My Rag has a 68 mm scan resolution. With 3 Cormack Sebos I have 296mm
Without any sensor booster, I target a Dramiel in 33 sec.
With a Shadow Serpentis sebo I target in 20 sec. With a Cormack Sebo it takes 18 sec With 2 Cormack Sebo it takes 11 Sec With 3 Cormack Sebo it takes 8 sec
Without any sensor booster, I target a Nightmare in 13 sec
With a Cormack Sebo it takes 8 sec With 2 Cormack Sebos it takes 4 sec With 3 Cormack Sebo it takes less than 3 sec
Now, getting scan resolution from 68 to 5, imagine how much it will take to target a frigate. With TiDi on, you have time to take a bath, eat, watch a movie, sleep, wake up, take a shower then check if your target is locked. Meh, it's not there anymore. he's in his home system. For a long time now. But tomorrow is another day, you can try to lock something again. Make sure you got everything you need: food, water/beer/scotch, movies and popcorn ofc
Oh crap, I can't hit anything cos my tracking is halved. nevermind, going back to the movie.
It is amusing that you've answered to yourself, but didn't even realize it.
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